AI Insights · Timothy · January 2022
Top 5 Miner Games on iOS in Sweden Q4 2021
A look into the performance of the top 5 miner games on iOS in Sweden during the fourth quarter of 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw a diverse performance from the top 5 miner games on iOS in Sweden. Here's a detailed look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Stone Miner
From ZPLAY (HK) TECHNOLOGY CO., LIMITED, experienced fluctuations in its weekly downloads, starting at around 15.7K in late September and gradually declining to approximately 3.7K by the end of December. Revenue saw a peak of $287 in late September, with a general downward trend, closing the quarter at $118. Weekly active users also showed a decreasing trend, from 30.4K to 8.3K, with a slight uptick in the last two weeks of December.
Gold and Goblins: Idle Games
Published by AppQuantum Publishing Ltd, witnessed a significant spike in weekly downloads, reaching 2.3K in early November before settling at 470 by the end of December. Revenue peaked at $853 in late October and maintained a steady range, closing at $565. Active users increased from 815 in late September to a peak of 4.5K in early November, and then stabilized around 2.5K by the end of the quarter.
Idle Miner Tycoon: Money Games
Kolibri Games GmbH's app showed a stable pattern in weekly downloads, ranging from 700 to 1.1K throughout the quarter. Revenue peaked significantly at $1.8K in early October, with another high of $1.1K in late December. Active users remained relatively stable, starting at 25.2K and ending at 22.2K, with minor fluctuations in between.
Coal Mining Inc.
Lion Studios' game saw a decline in weekly downloads from 3.5K in late September to 161 by the end of December. Revenue also decreased, starting at $220 and ending at $73. Active users followed a similar trend, dropping from 3.5K to 328 over the quarter.
Oilman!
Voodoo's app started with modest weekly downloads of 266 in early October, peaking at 1.7K in early November, and then declining to 80 by the end of December. Active users showed a similar trend, starting at 257 and reaching a peak of 2.1K in early November, before dropping to 242 by the end of the quarter.
For more insights on app performance metrics and trends, visit Sensor Tower.